Game-based learning

Computer games are increasingly being used in schools for educational purposes. They can provide children with playful, fun opportunities to engage with information and ideas. Computer games also have considerable potential for research, consultation and participation activities. They can be used to present information in accessible ways, to gather views and feedback, and to help children develop digital media skills along the way.

In the past, computer games creation required programming skills, but there are now easy-to-use games creation engines available for free, such as Unity, Scratch, and Kodu. Researchers can use such tools to create virtual environments for young people to explore and interact with.

In the video below, Ollie Bray begins by explaining how game-based learning can be used in educational settings. He then explores how these ideas might be transferred to participation, consultation and research.

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Quotes

“There are many reasons to use a social platform. The biggest one is to socialise with your friends. Therefore we’ve got to negotiate access if we want to do other things in those spaces.”
Tim Davies, Practical Participation